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No update today :(

September 8, 2012

Hi all!

Sorry, we’ll try to have new level up for you soon. James sent a email me this morning saying he is too busy for a couple days, sniping eBay auctions of mint Ares back issues and also building a new collection of 1st printing TSR memorbilia from Aceum (just bought his fifth woodgrain box set this month WOW!!!) — he says he’s really excited to have the money to finally invest in this hobby like he always wanted to and pass along his thanks to all the supporters for making that happen for him.

One other small announcement to the supporters, do to unforeseen circumstances we are adjusting the word count of Dwimmermount to 5,000 words, which we were planning for 75,000 words before but that will not happen. Before you get mad — THIS DOES NOT EFFECT THE SIZE OF THE FINAL PRODUCT IN ANYWAY!!! The final hardback will still be 100 pages, all we had to do is change the margins to 4″ top/bottom and 3.5″ left/right and also the font is now 20pt. Aniron and presto! Same page count, same great Dwimmemount goodness. I think you will really like the extra margin space to write notes, monsters stats, restock the rooms, grocery lists, write your own module in the big blank spaces, or whatever you want. Every Dmiwwermount is a personal creation of your own!

Thanks again fans and GAME ON!

Best regards, T.A.

100 Comments leave one →
  1. unclecarbuncle permalink
    September 8, 2012 11:11 pm

    AND THENS A GOLDEN UNI CORN APPEARS IN TH FORST AND SAY TO CANDI I SENSES THATS AXBAR IS WOKE UP AND IS GO TO CHASES YOU DOWN. I CANTS RUNS NO MORE UNICORN MY CUNTS HURTS AND I HAVES TO WALKS. WELL THEN I GUESS YOU SHOULDNT HAVE BEEN SUCH A HORE THEN

  2. September 9, 2012 3:50 am

    This shit is about to get real. I’m knocking out content and e s sniffing his own farts.

    • Arneson's Spectre permalink
      September 11, 2012 5:23 pm

      Well, at least JaMal FINALLY got his ever so timely review of Ares Magazine #15 from Fall 1983 completed today. Those things don’t just write themselves you know.

      • Ritter permalink
        September 12, 2012 1:11 am

        Timely indeed! I was relieved that he got that review done. If he waited until 2013 to do that review, the magazine would be 30 years old, and by then the review would be too late to be of any use.

      • Ritter permalink
        September 12, 2012 1:13 am

        I think Jimmy’s OCD has really taken over. I mean, does anyone really care about those reviews of magazines no one even read in 1983? And let’s not forget, not only does he take the time to write those useful reviews, he also has to devote time to reading them.

  3. Chainsaw permalink
    September 9, 2012 5:17 am

    Thanks! I was getting worried that my $250 pledge might have been ill-considered. Keep up the hard work.

    • September 9, 2012 6:38 am

      How dare you ask serious questions about this being a scam. Remember he kinda said they were creating a experience. I did not realize this experience would prove to be a scam

    • Arneson's Spectre permalink
      September 12, 2012 8:08 pm

      If the goal was to create the experience of getting fucked up the ass, I’d say the succeeded.

  4. September 9, 2012 9:02 am

    AWESOME. Hey, I just realized, since there backers have been promised 13 levels and His Grogginess has pumped out “maps and fully-fleshed-out keys” for 6-1/2 of them, we’re HALFWAY THERE!

    At two weeks per “draft,” my beard calculates the PDF could be ready by New Years! That’s incredibly fast work for a stay-at-home caregiver to accomplish, reconstructing years of fleshed out campaign notes and so on.

    I couldn’t pump out 5,000 words in eight months even if you paid me. Heck, not even His Grogginess can beat that on a good DAY!

    GAME ON!

    • September 9, 2012 9:56 am

      Oh hey Tavis, since your last regular update on Dwimmermount progress came out last Friday, Maliszewski has pumped out 5,640 words to his blog. May I make a suggestion and see if you can just cut and paste some of those “reviews, views & news you can use” into the final dungeon, make sure the FANS get their money’s worth? advTHANKSance

      • The Real Real Chris Robert's Asshole permalink
        September 9, 2012 11:18 am

        I am going to use your stats in a blog post.

      • September 9, 2012 11:57 am

        Sweet. I just did a word count on a few classic modules so we can compare Maliszewski’s Achievement:

        S4 (booklet 1 only) 27,000 words
        Q1 (includes lame new monsters) 31,000 words
        S2 8,400 words
        S1 about 14,000 words
        T1-4 about 125,000 words
        Rappan Athuk Reloaded: 260,000 words, give or take

        Now he’s pumped out 126 blog updates since the Dwimmermount Kickstarter closed and lately they’ve been averaging 625 words per update = about 78,750 words lavished on the blog.

        Not sure what his loyal backers have gotten or will get but I hope to my dirty Protestant god it’s at least triple the Caves of Tsojcanth. They’ve paid an average of $45 apiece for the privilege.

      • September 9, 2012 11:58 am

        P.S. hey Asshole, tell the Real Chris Roberts I’m loving those demented irrationalist space aliens.

      • September 9, 2012 12:00 pm

        I am waiting for one of my comments to get out of moderation. I just posted the new Kickstarter Update. It is fucking priceless.

  5. September 9, 2012 9:28 am

    Hey do those maps really look like they escaped from the old DMG or will they get some OSR illustration treatment by one of the many artists making copper off of this wonderful nostalgia?

    • Chainsaw permalink
      September 9, 2012 10:49 am

      Not as good as DMG maps..

  6. September 9, 2012 11:41 am

    LOL. Is this someone being contrite? I guess the harshness paid off:

    Halls of Greater Secrets Contains Message from James Plus Charts
    Update #24 – For backers only · Sep. 09, 2012 · comment
    In this update, we have a message from James, level 5 for download, and some progress towards figuring out the overall schedule for project completion (but not the schedule itself). First, though, I want to apologize for the delay in this weekly update. Although “on the last day of the weekend” might still count as weekly, the goals of better communication and establishing that we can set and meet expectations all mean that it’s important that I work to uphold the tradition of updating on Friday.

    With that said, here’s the message from James:

    As a backer, you’ve seen that progress on Dwimmermount took a turn for the worse early on, during which time the initial momentum of the project dissipated. That’s entirely my fault. Certainly my family issues contributed significantly to the slowdown, but, at the end of the day, the responsibility is mine.

    To say that this has been a painful experience for me is an understatement. However, I’m certain it’s been frustrating for many of you as well and for that I apologize. There were many weeks during the summer when I regretted ever having undertaken this project and despaired of its ever being completed.

    Fortunately, Tavis didn’t share my pessimistic view of the situation, pointing out to me, yes, we are not where we’d hoped to be in either our original or revised timelines, but there is a light at the end of the tunnel. As of this moment, more than half of the dungeon levels are in draft form, with several more on the way. A great deal of art has been finished as well, including nearly all of those that will appear in the illustration booklet. Looked at this way, progress has been made and, thanks to Tavis’s calm encouragement and project management, I can finally say with confidence that the end is in sight — even if it’s nowhere near as close as I’d initially expected it to have been by this point.

    In my last message to you, I had anticipated being able to deliver a completed PDF by this fall. That seems unlikely to be the case and I apologize for the further delay. At the same time, in project management calls with Tavis over the last month, we’re forming the basis for a realistic timeline that reflects my recent increase in productivity but has a margin of error built into it. Given that I’ve met all of our new internal deadlines over the last month and continue to do so, I have every confidence that we are making progress towards being able to fulfill your backer rewards and I hope, as the next couple of weeks unfold, that you will share that confidence.
    Equally cheering to me has been the response of the many backers who’ve joined me for my weekly Google+ hangout games, where I’ve been playtesting the dungeon levels. Without outside input, especially when one is behind schedule, it’s easy to fear that a project is failing and will never be “right.” These weekly games, where I’ve interacted with real people, whose faces and reactions I can see, not to mention whose personal emails I can read, has made me realize that, for all the mistakes I’ve made, I’m nevertheless on the right track to bringing Dwimmermount to gamers in the way I always wanted to do.

    To generate more of this outside input, I’d like to repeat my invitation to backers to play in these G+ sessions, which you can get started with by contacting me at jmalisze@gmail.com. I recognize the need for improved communication directly from me regarding the status of my work but, equally importantly, the thoughts and issues that come up as I convert my campaign material into a published product. To that end, I’ll be posting more about Dwimmermount on Grognardia. This will be in addition to my usual posts, since that’s an important part of my creative process. Rather than detracting from my productivity, I find that regular posting to Grognardia adds to it and feeds my enthusiasm. I’d like to encourage backers who have comments and questions to do so there, since I think many of these matters will be of general interest. Likewise, I’m always available via email or Google+ as well.

    Right now, I feel more confident and enthusiastic about this project than I have since the start of the Kickstarter last Spring. I know firsthand how much progress has been made in just the last month; I also know how much more progress is happening right now. During the darkest times of the summer, I often had little to no desire to even think about Dwimmermount. Now, it’s positively joyous to do so and I cannot wait to share what I’ve done, both here and in those G+ hangout games, which I encourage everyone to try, if they have the time and inclination.

    Once again, I’d like to apologize for the delays, for which there is no one to blame but myself. I’d also like to thank everyone who’s been understanding, patient, and even encouraging to me as I got things back together. You have no idea how much that means to me and I’ll do everything within my power to ensure that your kindness to me is repaid abundantly.

    To James’ message on the subject of communication, I should add that although having set up the Kickstarter using Autarch means that I’m the one who is able to post updates and read and reply to comments, I also pass on everything to James. It’s my voice you usually hear but your words reach both sets of ears. It’s also easy for me to ferry messages back from James. However, my interest in asking him to respond directly is generally outweighed by my desire for him to focus on writing Dwimmermount, since I can answer comments but only he can deliver his vision of the dungeon as promised.

    On the subject of project management, if you’ve been visiting the Autarch download site, you may have noticed that level 5 has been available for download since Thursday, so we remain on track for this week’s internal deadlines. I had planned to have an overall revised schedule for when the project would be finished, but after reviewing the data so far I think this was premature. We need more experience if we’re going to avoid setting up another expectation that might be inaccurate, and if you skip past all the analysis below you’ll see the internal schedule designed to yield that experience.

    First, though, here’s what the table of contents for Dwimmermount will look like, and where each section of this currently stands. Red indicates things that need to be created; gold shows sections that are already laid out and illustrated. In the weekly updates, I’ll repost this graphic to show the gradual progression towards the everything-is-golden moment when we can start getting the PDF and books ready for you.

    https://docs.google.com/open?id=0B9VVPPjWqhADa1ZJS2RSV1U5ZVU

    The question we’re now looking at is how long it will take to write the remaining sections. When we first launched the Dwimmermount Kickstarter, in order for James to have the manuscript ready for layout and PDF publication in June, our understanding was that he would have had to have been writing about nine thousand words per week.

    Delays in writing are something James has to take responsibility for, but since I was the primary author of the Kickstarter project page I bear the brunt of the responsibility for not clearly communicating that your backing would be used to support James’ time in writing up the dungeon from his notes. If you thought that Dwimmermount was all but finished and just needed to be polished and published, the state of affairs I’m sketching in these updates is understandably upsetting and I can only apologize for my failure to give you the correct impression from the beginning.

    However, if you did read the basic reward level’s promise to “Watch Dwimmermount blossom from James’ campaign notes” as I’d intended it, I don’t think you were naïve to think it was feasible that James could undertake this process at the rate of nine thousand words per week. In my last freelancing assignment for Wizards of the Coast, I got an assignment to write what would become 64 pages of material in the space of 52 days – at least some of which I had to spend figuring out what I would write about! WotC thought it was reasonable to expect me, as a somewhat proven freelancer, to be able to produce six thousand words a week on a subject I wasn’t all that immersed in and certainly hadn’t playtested. James’ predictions of being able to write 9K words per week made sense to me because it he’d be writing from deep experience, and also because I knew I was far from the least productive freelancer WotC had. I’d personally seen full-timers like Eytan Bernstein, whose list of previous credits is as long as James’, work at rates of twelve thousand words a week or more, and Rob Schwalb’s description of his writing schedule indicates that he can turn out something like 23,333 words per week.

    So the first prediction of when Dwimmermount will be finished is based on this original nine thousand word per week estimate of work rate. If, with family health crises having receded and school back in session, James is now able to be as productive as the original Kickstarter fulfillment date assumed, then the manuscript would be finished in about seven weeks, on November 2nd. If editing, development, and layout on the earlier chapters can proceed in parallel with the drafting of the later ones, the PDF might still reach you in the fall of 2013. Let’s call this the optimistic projection.

    Unfortunately, although the nine thousand words per week assumption might be reasonable in the abstract, it doesn’t match anything we’ve seen so far. Averaged over the 27 weeks since the Kickstarter campaign began, James has produced about 1,500 words per week. If we make the simplest prediction – that the future will continue the rate established by past performance – then the manuscript would be finished in about 40 more weeks, or June 6th, 2013, and the PDF would reach you over a year after you pledged for it. This is the pessimistic projection.

    There are good reasons to reject this pessimism. For one thing, there’s no reason to expect that James’ work life will again be disrupted by an family health crisis. There’s also evidence that the recent approach to project management is increasing progress towards completion. In the chart below, the red line shows the number of words turned over in the 27 weeks to date. The green line shows when we started weekly updates. The blue line shows the average word-per-week progress prior to that update, and projects it into the future. Because the red line is climbing above the slope of the blue line, we can see that increased accountability is helping the project get done faster.

    https://docs.google.com/open?id=0B9VVPPjWqhADRHRvcjVKajU2WU0

    So a basis for a reasonable projection might be this post-update rate of progress, past the green line. Because that will fall somewhere between the optimistic and pessimistic guesses, it’s safe to assume that you won’t have the PDF this fall, but neither will you have to wait for more than a year after you backed the project. However, after doing this analysis I don’t think we have enough data yet to make a more precise prediction with the degree of confidence you deserve. Although I’d promised a schedule for overall completion this in this week’s update, I think it is better to break that promise than to set up expectations for another release date that might not be met.

    The reasons for my hesitancy are that, on the plus side, James says he expects to be able to work faster than he has in the past. The rate of one dungeon level per two weeks was established to leave a lot of room for things to go wrong without compromising the goal, and it’s a real possibility that James could keep that biweekly schedule while also completing drafts of the other sections of the project in the “off” week. If so, this would pull our completion date closer to the optimistic fall projection.

    On the minus side, while the dungeon level goals have been met consistently, the off-week goals have been less successful, with the original notes for level 8 and new monster write-ups promised but not yet delivered. The words that go into non-dungeon sections of the project may take longer to write, without the benefit of original notes and the structure of the dungeon key format, and much of the remaining project consists of these kinds of sections. Until we have more experience with how quickly these sections can actually be written, I think it’d be premature to commit to a schedule based on a reasonable estimate without relevant data. Instead, I’m going to reaffirm our overall commitment to getting Dwimmermount finished as quickly as possible without sacrificing quality, and hope you’ll give me more time to honor my previous commitment of establishing an overall schedule based on hard data.

    The internal goals coming up, then, are designed to keep up the level-per-two-weeks discipline that’s worked, while also gathering some evidence of how quickly the non-dungeon-level goals can be completed. I’m also going to add a goal for myself to collect the existing Dwimmermount levels, maps, notes, and layouts into two packages (Word and PDF) to make it easier for you to download and review everything that we have to date, replacing the current mishmash of separate files.

    Week of 9/12: New monster write-ups completed, file reorganization
    Week of 9/19: Level 6A draft
    Week of 9/26: Drafts of four pages worth of other Dwimmermount sections
    Week of 10/3: Level 6B draft; revised schedule
    Here are the instructions for downloading the section completed on schedule for this week, the map and draft key for Level 5:

    1) Fill out the form at http://www.autarch.co/path-of-mavors/, using your Kickstarter handle and the password: Thuli4n. Within a few minutes, you’ll be sent an email with download links for all the Dwimmermount drafts to date. Click the name of the level you want to download, or right-click and “save as” to put it in a specific location.

    2) Visit the main download page at http://www.autarch.co/downloads. If you are logged into an Autarch account that has been set for Dwimmermount access, you’ll see all the Dwimmermount files available for download. If you’ve just registered for an Autarch account, it can take up to a day or so for us to confirm that you are a Kickstarter backer – we have to do this step manually because KS is a closed system. When registering for an account, be sure to enter your Kickstarter username accurately, as this is what allows us to confirm that you should have access.

    In closing, if you have concerns about the project you’d like to address privately, I encourage you to contact me at tavis@autarch.co, or +1 (917) 749-6938, or by suggesting a time for a Skype call; or to contact James at jmalisze@gmail.com via email or G+. Please consider this as an option in addition to, rather than instead of, posting comments within the Kickstarter system. It’s extremely valuable for us to hear what’s on your mind and the feedback is always appreciated.

    • September 10, 2012 4:27 am

      Please tell me he didn’t really spend his time writing long ass thing instead of say doing something else perhaps a bit more productive…. you’d think $50k would light a fire under a dude’s ass.

      • Von permalink
        September 10, 2012 12:12 pm

        I could tell you that, but I think I’d be lying.

        I like how his solution to his productivity problems is to burden himself with an obligation to make more blog posts. That shows a willingness to get to the heart of the problem, by whatever means necessary.

  7. September 9, 2012 11:46 am

    Why is my last comment in moderation?

  8. September 9, 2012 12:01 pm

    Let’s try this again.

    LOL. Is this someone being contrite? I guess the harshness paid off:

    Halls of Greater Secrets Contains Message from James Plus Charts

    Update #24 – For backers only · Sep. 09, 2012 · comment

    In this update, we have a message from James, level 5 for download, and some progress towards figuring out the overall schedule for project completion (but not the schedule itself). First, though, I want to apologize for the delay in this weekly update. Although “on the last day of the weekend” might still count as weekly, the goals of better communication and establishing that we can set and meet expectations all mean that it’s important that I work to uphold the tradition of updating on Friday.

    • September 9, 2012 12:02 pm

      With that said, here’s the message from James:

      As a backer, you’ve seen that progress on Dwimmermount took a turn for the worse early on, during which time the initial momentum of the project dissipated. That’s entirely my fault. Certainly my family issues contributed significantly to the slowdown, but, at the end of the day, the responsibility is mine.

      To say that this has been a painful experience for me is an understatement. However, I’m certain it’s been frustrating for many of you as well and for that I apologize. There were many weeks during the summer when I regretted ever having undertaken this project and despaired of its ever being completed.

      Fortunately, Tavis didn’t share my pessimistic view of the situation, pointing out to me, yes, we are not where we’d hoped to be in either our original or revised timelines, but there is a light at the end of the tunnel. As of this moment, more than half of the dungeon levels are in draft form, with several more on the way. A great deal of art has been finished as well, including nearly all of those that will appear in the illustration booklet. Looked at this way, progress has been made and, thanks to Tavis’s calm encouragement and project management, I can finally say with confidence that the end is in sight — even if it’s nowhere near as close as I’d initially expected it to have been by this point.

      In my last message to you, I had anticipated being able to deliver a completed PDF by this fall. That seems unlikely to be the case and I apologize for the further delay. At the same time, in project management calls with Tavis over the last month, we’re forming the basis for a realistic timeline that reflects my recent increase in productivity but has a margin of error built into it. Given that I’ve met all of our new internal deadlines over the last month and continue to do so, I have every confidence that we are making progress towards being able to fulfill your backer rewards and I hope, as the next couple of weeks unfold, that you will share that confidence.

      Equally cheering to me has been the response of the many backers who’ve joined me for my weekly Google+ hangout games, where I’ve been playtesting the dungeon levels. Without outside input, especially when one is behind schedule, it’s easy to fear that a project is failing and will never be “right.” These weekly games, where I’ve interacted with real people, whose faces and reactions I can see, not to mention whose personal emails I can read, has made me realize that, for all the mistakes I’ve made, I’m nevertheless on the right track to bringing Dwimmermount to gamers in the way I always wanted to do.

      To generate more of this outside input, I’d like to repeat my invitation to backers to play in these G+ sessions, which you can get started with by contacting me at jmalisze@gmail.com. I recognize the need for improved communication directly from me regarding the status of my work but, equally importantly, the thoughts and issues that come up as I convert my campaign material into a published product. To that end, I’ll be posting more about Dwimmermount on Grognardia. This will be in addition to my usual posts, since that’s an important part of my creative process. Rather than detracting from my productivity, I find that regular posting to Grognardia adds to it and feeds my enthusiasm. I’d like to encourage backers who have comments and questions to do so there, since I think many of these matters will be of general interest. Likewise, I’m always available via email or Google+ as well.

      Right now, I feel more confident and enthusiastic about this project than I have since the start of the Kickstarter last Spring. I know firsthand how much progress has been made in just the last month; I also know how much more progress is happening right now. During the darkest times of the summer, I often had little to no desire to even think about Dwimmermount. Now, it’s positively joyous to do so and I cannot wait to share what I’ve done, both here and in those G+ hangout games, which I encourage everyone to try, if they have the time and inclination.

      Once again, I’d like to apologize for the delays, for which there is no one to blame but myself. I’d also like to thank everyone who’s been understanding, patient, and even encouraging to me as I got things back together. You have no idea how much that means to me and I’ll do everything within my power to ensure that your kindness to me is repaid abundantly.

    • September 9, 2012 12:03 pm

      To James’ message on the subject of communication, I should add that although having set up the Kickstarter using Autarch means that I’m the one who is able to post updates and read and reply to comments, I also pass on everything to James. It’s my voice you usually hear but your words reach both sets of ears. It’s also easy for me to ferry messages back from James. However, my interest in asking him to respond directly is generally outweighed by my desire for him to focus on writing Dwimmermount, since I can answer comments but only he can deliver his vision of the dungeon as promised.

      On the subject of project management, if you’ve been visiting the Autarch download site, you may have noticed that level 5 has been available for download since Thursday, so we remain on track for this week’s internal deadlines. I had planned to have an overall revised schedule for when the project would be finished, but after reviewing the data so far I think this was premature. We need more experience if we’re going to avoid setting up another expectation that might be inaccurate, and if you skip past all the analysis below you’ll see the internal schedule designed to yield that experience.

      First, though, here’s what the table of contents for Dwimmermount will look like, and where each section of this currently stands. Red indicates things that need to be created; gold shows sections that are already laid out and illustrated. In the weekly updates, I’ll repost this graphic to show the gradual progression towards the everything-is-golden moment when we can start getting the PDF and books ready for you.

      https://docs.google.com/open?id=0B9VVPPjWqhADa1ZJS2RSV1U5ZVU

    • September 9, 2012 12:03 pm

      The question we’re now looking at is how long it will take to write the remaining sections. When we first launched the Dwimmermount Kickstarter, in order for James to have the manuscript ready for layout and PDF publication in June, our understanding was that he would have had to have been writing about nine thousand words per week.

      Delays in writing are something James has to take responsibility for, but since I was the primary author of the Kickstarter project page I bear the brunt of the responsibility for not clearly communicating that your backing would be used to support James’ time in writing up the dungeon from his notes. If you thought that Dwimmermount was all but finished and just needed to be polished and published, the state of affairs I’m sketching in these updates is understandably upsetting and I can only apologize for my failure to give you the correct impression from the beginning.

      However, if you did read the basic reward level’s promise to “Watch Dwimmermount blossom from James’ campaign notes” as I’d intended it, I don’t think you were naïve to think it was feasible that James could undertake this process at the rate of nine thousand words per week. In my last freelancing assignment for Wizards of the Coast, I got an assignment to write what would become 64 pages of material in the space of 52 days – at least some of which I had to spend figuring out what I would write about! WotC thought it was reasonable to expect me, as a somewhat proven freelancer, to be able to produce six thousand words a week on a subject I wasn’t all that immersed in and certainly hadn’t playtested. James’ predictions of being able to write 9K words per week made sense to me because it he’d be writing from deep experience, and also because I knew I was far from the least productive freelancer WotC had. I’d personally seen full-timers like Eytan Bernstein, whose list of previous credits is as long as James’, work at rates of twelve thousand words a week or more, and Rob Schwalb’s description of his writing schedule indicates that he can turn out something like 23,333 words per week.

      So the first prediction of when Dwimmermount will be finished is based on this original nine thousand word per week estimate of work rate. If, with family health crises having receded and school back in session, James is now able to be as productive as the original Kickstarter fulfillment date assumed, then the manuscript would be finished in about seven weeks, on November 2nd. If editing, development, and layout on the earlier chapters can proceed in parallel with the drafting of the later ones, the PDF might still reach you in the fall of 2013. Let’s call this the optimistic projection.

      Unfortunately, although the nine thousand words per week assumption might be reasonable in the abstract, it doesn’t match anything we’ve seen so far. Averaged over the 27 weeks since the Kickstarter campaign began, James has produced about 1,500 words per week. If we make the simplest prediction – that the future will continue the rate established by past performance – then the manuscript would be finished in about 40 more weeks, or June 6th, 2013, and the PDF would reach you over a year after you pledged for it. This is the pessimistic projection.

      • September 9, 2012 12:13 pm

        Ferris Bueller, you are my hero.

        So they’re looking at a total target of 100,000 words. He could’ve done it if he wasn’t fucking around on that blog. I’ll scrape actual word counts off Grognardia to compare.

      • September 9, 2012 12:30 pm

        I thought you’d get a kick out of this. Wait till you read more. There is a new due date

      • September 10, 2012 4:37 am

        Bait meet switch. Didn’t you know you were pledging cash to pat Jimbo to write and not for art nor any other production cost?
        Am I to assume that all you backers are going to end up getting is what you have been able to download and nothing more?Oh yea you can play Dumbermont over the internet with him. WOW!

      • September 10, 2012 8:18 am

        I could not say it enter myself. Well I have been saying it.

    • September 9, 2012 12:04 pm

      There are good reasons to reject this pessimism. For one thing, there’s no reason to expect that James’ work life will again be disrupted by an family health crisis. There’s also evidence that the recent approach to project management is increasing progress towards completion. In the chart below, the red line shows the number of words turned over in the 27 weeks to date. The green line shows when we started weekly updates. The blue line shows the average word-per-week progress prior to that update, and projects it into the future. Because the red line is climbing above the slope of the blue line, we can see that increased accountability is helping the project get done faster.

      https://docs.google.com/open?id=0B9VVPPjWqhADRHRvcjVKajU2WU0

      So a basis for a reasonable projection might be this post-update rate of progress, past the green line. Because that will fall somewhere between the optimistic and pessimistic guesses, it’s safe to assume that you won’t have the PDF this fall, but neither will you have to wait for more than a year after you backed the project. However, after doing this analysis I don’t think we have enough data yet to make a more precise prediction with the degree of confidence you deserve. Although I’d promised a schedule for overall completion this in this week’s update, I think it is better to break that promise than to set up expectations for another release date that might not be met.

      The reasons for my hesitancy are that, on the plus side, James says he expects to be able to work faster than he has in the past. The rate of one dungeon level per two weeks was established to leave a lot of room for things to go wrong without compromising the goal, and it’s a real possibility that James could keep that biweekly schedule while also completing drafts of the other sections of the project in the “off” week. If so, this would pull our completion date closer to the optimistic fall projection.

      On the minus side, while the dungeon level goals have been met consistently, the off-week goals have been less successful, with the original notes for level 8 and new monster write-ups promised but not yet delivered. The words that go into non-dungeon sections of the project may take longer to write, without the benefit of original notes and the structure of the dungeon key format, and much of the remaining project consists of these kinds of sections. Until we have more experience with how quickly these sections can actually be written, I think it’d be premature to commit to a schedule based on a reasonable estimate without relevant data. Instead, I’m going to reaffirm our overall commitment to getting Dwimmermount finished as quickly as possible without sacrificing quality, and hope you’ll give me more time to honor my previous commitment of establishing an overall schedule based on hard data.

      The internal goals coming up, then, are designed to keep up the level-per-two-weeks discipline that’s worked, while also gathering some evidence of how quickly the non-dungeon-level goals can be completed. I’m also going to add a goal for myself to collect the existing Dwimmermount levels, maps, notes, and layouts into two packages (Word and PDF) to make it easier for you to download and review everything that we have to date, replacing the current mishmash of separate files.

      • September 9, 2012 12:07 pm

        Week of 9/12: New monster write-ups completed, file reorganization
        Week of 9/19: Level 6A draft
        Week of 9/26: Drafts of four pages worth of other Dwimmermount sections
        Week of 10/3: Level 6B draft; revised schedule

        Here are the instructions for downloading the section completed on schedule for this week, the map and draft key for Level 5:
        1) Fill out the form at http://www.autarch.co/path-of-mavors/, using your Kickstarter handle and the password: Thuli4n. Within a few minutes, you’ll be sent an email with download links for all the Dwimmermount drafts to date. Click the name of the level you want to download, or right-click and “save as” to put it in a specific location.

      • September 9, 2012 12:07 pm

        2) Visit the main download page at http://www.autarch.co/downloads. If you are logged into an Autarch account that has been set for Dwimmermount access, you’ll see all the Dwimmermount files available for download. If you’ve just registered for an Autarch account, it can take up to a day or so for us to confirm that you are a Kickstarter backer – we have to do this step manually because KS is a closed system. When registering for an account, be sure to enter your Kickstarter username accurately, as this is what allows us to confirm that you should have access.

        In closing, if you have concerns about the project you’d like to address privately, I encourage you to contact me at tavis@autarch.co, or +1 (917) 749-6938, or by suggesting a time for a Skype call; or to contact James at jmalisze@gmail.com via email or G+. Please consider this as an option in addition to, rather than instead of, posting comments within the Kickstarter system. It’s extremely valuable for us to hear what’s on your mind and the feedback is always appreciated.

      • September 9, 2012 12:08 pm

        2) Visit the main download page at http://www.autarch.co/downloads. If you are logged into an Autarch account that has been set for Dwimmermount access, you’ll see all the Dwimmermount files available for download. If you’ve just registered for an Autarch account, it can take up to a day or so for us to confirm that you are a Kickstarter backer – we have to do this step manually because KS is a closed system. When registering for an account, be sure to enter your Kickstarter username accurately, as this is what allows us to confirm that you should have access.

      • September 9, 2012 12:09 pm

        In closing, if you have concerns about the project you’d like to address privately, I encourage you to contact me at tavis@autarch.co, or XXXXXXX, or by suggesting a time for a Skype call; or to contact James at jmalisze@gmail.com via email or G+. Please consider this as an option in addition to, rather than instead of, posting comments within the Kickstarter system. It’s extremely valuable for us to hear what’s on your mind and the feedback is always appreciated.

      • September 9, 2012 12:27 pm

        Let’s say weeks 3 through 16, in which he made NO progress on the draft, indicate the “family health crisis.”

        A quick check of the calendar shows that time period as being around May 8 through around August 7.

        From May 8 to August 7 — during the DEPTHS of that family health crisis — he updated that fucking blog 85 times for nearly 44,000 words worth of musings.

        How fucking dare they suggest that those backers might have to wait an extra YEAR for him to get off his lazy ass and make this thing happen.

      • September 9, 2012 12:32 pm

        Yeah and I’m the asshole for pointing this out. I said last week that this was going to be so fucking late that many will think he scammed them. Fuck his whole justification about the blog. I also like how this seems like a response to me. May e I’m reading into it too much

      • September 9, 2012 12:45 pm

        If you hadn’t spoken up they might never have been held even remotely accountable. You are the asshole, true, but the loyal FANS prove the argument that something mentally wrong and vaguely dangerous happens when grown men obsess over a child’s game.

        Now let’s get that Dwimmerdust KS up and out the door to beat them to market. It’ll be hilarious.

      • September 9, 2012 12:48 pm

        Well I have a target date. I got to get writing. I think I can do. I’m debating on number of levels. I think I’ll shoot for ten. I’m not going for bloat.

      • September 10, 2012 4:38 am

        I get it now- HE GETS INSPIRED by posting reviews of reviews of games from 30 years ago.

    • September 9, 2012 12:05 pm

      Week of 9/12: New monster write-ups completed, file reorganization
      Week of 9/19: Level 6A draft
      Week of 9/26: Drafts of four pages worth of other Dwimmermount sections
      Week of 10/3: Level 6B draft; revised schedule

      Here are the instructions for downloading the section completed on schedule for this week, the map and draft key for Level 5:

      1) Fill out the form at http://www.autarch.co/path-of-mavors/, using your Kickstarter handle and the password: Thuli4n. Within a few minutes, you’ll be sent an email with download links for all the Dwimmermount drafts to date. Click the name of the level you want to download, or right-click and “save as” to put it in a specific location.

      2) Visit the main download page at http://www.autarch.co/downloads. If you are logged into an Autarch account that has been set for Dwimmermount access, you’ll see all the
      Dwimmermount files available for download. If you’ve just registered for an Autarch account, it can take up to a day or so for us to confirm that you are a Kickstarter backer – we have to do this step manually because KS is a closed system. When registering for an account, be sure to enter your Kickstarter username accurately, as this is what allows us to confirm that you should have access.

      In closing, if you have concerns about the project you’d like to address privately, I encourage you to contact me at tavis@autarch.co, or +1 (917) 749-6938, or by suggesting a time for a Skype call; or to contact James at jmalisze@gmail.com via email or G+. Please consider this as an option in addition to, rather than instead of, posting comments within the Kickstarter system. It’s extremely valuable for us to hear what’s on your mind and the feedback is always appreciated.

  9. Captain Kirk's Dick Blood permalink
    September 9, 2012 3:36 pm

    $250 backers of Dwimmermount, here’s what you could have gotten for your 250 and even had change left over. Also, instant gratification:

    Brand new 4GB XBOX and a copy of Borderlands 2.

    A decent mountain bike (post summer prices)

    A Saturday night suite at the Mandalay Bay casino and a blowjob from a decent looking hooker

    2 nights at Super 8 motel and a day in Disneyland

    Round trip airfare to a city in a state bordering yours

    Decent location at two major rock concerts, including a t-shirt at each

    Two excellent seats at a Saturday night performance of Spamalot

    Combined actor fees for Zak S, Mandy Morbid, and Satine Phoenix to appear together in your porno (there must be a market for that weird mess, just as there is for an OSR). According to Zak’s Wiki (that he wrote) he donates all the riches from his long porn career to charity, so this is a feel good option.

    So cancel your credit card payment, lads, and go enjoy life.

  10. September 9, 2012 6:05 pm

    This is rich. Dwimmerdust will be out first:

    Creator Autarch about 2 hours ago
    Thanks for all the comments. Sometimes your tour bus breaks down and the opening act cancels and your guitar is broken. It’s then good to hear “hey your roadie is OD’ing in the bathroom” because you want to stay on top of what’s going wrong; it’s also good to be reminded that at the end of the day, playing rock & roll is what you wanted to do when you grew up.
    @Joe, the post-weekly update rate of progress works out to 3,000 words per week. A projection based on that would be reasonable, and would predict that the manuscript would be done on 1/27/13, so that the PDF would arrive in the winter of 2013 and the books and physical rewards would arrive in the early spring.
    @Edward, yes the optimistic projection is fall of 2013! Sorry about that.

    • September 10, 2012 4:41 am

      So let me get this straight….
      some half assed do it yourself internet publisher is comparing his amateur level enterpirse to being part of a touring rock band?
      Right. Ok. Well it would be like the lead singer of said band claiming to have a sore throat, canceling the gig and then turning up at the local karaoke bar to sing a few rounds of Meatloaf.

      • September 10, 2012 9:38 am

        DING DING DING

        Once they made that money, they no longer became a hobby, they became a business. The fact that the dumbasses do not want to admit or realize it, speaks volumes.

  11. September 9, 2012 6:22 pm

    I just sent in a request for a refund. I can appreciate family issues. My father died of chemo from lung cancer so I get it. However, the blog status and the WoTC updates and the fact that we’re getting updates third party essentially, strike me wrong. I’m glad they’re trying to keep people informed. The opportunity to play with James on G+ is probably great. Those aren’t the things I signed up for. We’ll see how it goes.

    • September 9, 2012 6:24 pm

      Good luck joe. I’m still in fighting the good fight. Plus my an Dwimmerdust needs something to compete against.

    • September 10, 2012 4:42 am

      He still found the where with all to post to his blog.

    • September 10, 2012 5:30 am

      I liked your comment on their KS about the vanity press. Having flaked on things before, I can see where they’re coming from — nobody likes to cancel — but in the big boy world they’d have to give the money back and resolicit new orders when the product’s in better shape.

      • Chainsaw permalink
        September 10, 2012 6:20 am

        Hey come on, Big Boy World? I thought we were all friends. What’s $48k between friends? Cut them some slack. Sheesh.

      • September 10, 2012 6:44 am


        Fig 3-1: In the Towne of ‘Muntberg’ in the shadow of haunted Dwimmermount, Humanoid Tribes Love Good Food Just Like You (full-color art by Kelvin Green)

        Rumor has it either Dwimmermount or its unauthorized parody knock-off(s) will finally reveal the secret link between Lava Children and those inane breakfast food monsters from the Field Guide to Encounters that Rients fawns over so much.

      • September 10, 2012 6:56 am

        But yeah, I see your point. When Maliszewski was a lowly freelancer he would’ve banked maybe $4,000 on this project tops and taken maybe 6 weeks to pinch off that wad of cash.

        (“If I could harness more than 10% of my creative powers at any time, I could become quite the writer. As it is, I do pretty well, churning out between 10 and 20K on most weeks, sometimes more if a deadline is looming.”)

    • Arneson's Spectre permalink
      September 11, 2012 9:53 pm

      That fat cunt Kushner would be stupid enough to have bought into this.

  12. unclecarbuncle permalink
    September 10, 2012 7:54 am

    I MAKES THE MONEY MAN I ROLL THE NICKELS THE GAME IS MINE I DEAL THE CARDS

  13. KnucleFuckelNucker permalink
    September 10, 2012 8:23 am

    From the Dwimmermount Kickstarter page:

    “The gates of Dwimmermount are opening. After years of rumors, it is time to discover the secrets of this legendary dungeon for yourself.”

    They weren’t shitting about “years of rumors”. Nice exercise in hype.

    • September 10, 2012 9:40 am

      It is not hype, it is a scam. Some would call it bait and switch, but bait and switch implies that there is a product to switch too.

      Case in point, advertise Dwimmerscam and then tell the backers, sorry but we have Scamdwimmer, but instead of a $100, it will cost your $200.

      A scam is selling you Dwimmerscam for a $100 and then not giving it to you.

  14. Crank Denser permalink
    September 10, 2012 9:48 am

    This KickFarter fiasco is distracting you from the real Meat and Potatoes OSR Home Brew DIY WYSIWYG goin’ down! Check it:

    http://monstroustelevision.blogspot.com/2012/09/gluten-free-adventuring.html

    I heard he’s following it up with a KickSharter to fund the sequels: “Lactose Free Adventuring” and “Legume Free Adventuring”. Autarch, you listening?

    Who says the OSR is dead!

    • Monster permalink
      September 11, 2012 3:00 pm

      Did I just get called out for a joke post? Like, are you really that myopic that you think anyone would make gluten-free rules and take it seriously?

      • Arneson's Spectre permalink
        September 11, 2012 5:33 pm

        The fact you think that a gluten allergy is some laughing matter for you to lampoon is beyond disgusting, sir, and you deserve no less than to see your children raped before you eyes by Poag and JaMal in pumpkin masks while they are also shitting.

        Okay not really that shit is funny! I’d totally love to see some OSR fatbeard with Aspergers and Celiac shitting their pants full of feces and blood! Bonus points if its Alexis or Rob Kuntz bleeding from the ass.

      • September 11, 2012 6:14 pm

        Kent, your anti-semitic tendencies are showing again. You know a high proportion of Ashkenazi Jews are afflicted with celiac disease. Passover year-round!

        But put an irritable bowel on an Aspergers case and it does get mighty funny. Will either end ever close? Here, have an exalt.

      • September 11, 2012 7:00 pm

        Damn it. I created gluten free rules for Dwimmerdust. Crap I need to rethink it.

  15. Authentic Dwimmermount Fan #14 permalink
    September 10, 2012 1:32 pm

    Tavis,

    Given the circumstances, do you think maybe you should beef up the extras?

    Specifically, I was thinking of the dry-erase tracker thing. All these dusty rooms get me kinda worked up. Could you make the images a bit more…candid? Nothing in the manner of Poag’s rapey, shitty orcs, but maybe some centipedes in compromising positions? Or hot mind flayer action, like was promised by the previous proprietor of this blog? Maybe some explicit dust-ghost posing? Pumpkins eating out other pumpkins?

    And then, could you make it wet-and-dry erase? Just in case.

    Thanks for your thoughtful reply!

    PS – how are the $400 D&D bachelor parties going?

    • September 10, 2012 4:11 pm

      Hahaha, I think you are being a little facetious ADF#14, but perhaps you have a crystal ball because we are actually working on a way to deliver additional extras to the Dwimmbermount faithful and cross-tie that in with some pretty exicting new news about having the opportunity to pay a small fee and have the Autarch Games professionals come out and DM your game. Working out the details now, hoping to have a announcement this week.

      In other news, James emailed me that he completed almost 3 rooms/600 words today! Good work James, keep at it!!!

      Here’s to great gaming!

      T.A.

      • Authentic Dwimmermount Fan #14 permalink
        September 11, 2012 6:50 am

        Wow, not only will you create my dungeon for me, but you will run it as well? All for a modest fee above what I have paid already?

        I think I speak for all Dimmermount fans when I say, “Sign me up!”

        But…how about at least one Kelvin Green money shot with Lady Wrinklequim and pedopumpkin? Just to pass the lonely time until I hear your knock on my door to run my game for me?

      • September 11, 2012 5:13 pm

        That sounds awesome, but you don’t mention the 60,000 word post dedicated to miniature figure print advertising from september 6th 1979 to november 15th 1981, which he wrote while taking a crap.

      • September 11, 2012 7:04 pm

        Travis I think Dwimmerdust will be done before Dwimmerscam. I also think James’ is due for a flame out. I mean a new TV season starts and there is The Hobbit movie. You know he has 120,000 words to devote on his blog for that. Nive to see he’s blogging as well. I men shit its important.

    • Roger Moret permalink
      September 11, 2012 7:25 am

      Can I request a Pog-drawn full page of Kent getting banged by a mind flayer? It’s, uh, not for me….

  16. September 10, 2012 4:38 pm

    Hey guys;
    If any of you are in the Ottawa area and want to GIVE ME SOME MONEY, stop on by the “Ottowa Crafty Crafter’s Craft Bazaar” at St. Augustine’s Church in Nepean, ON. I’ll be there so you can GIVE ME YOUR MONEY! I’ll be selling “whiskey stones” that, to the uninitiated, might look like remnants from someone’s granite counter top kitchen remodel, but they are really exclusive and fine items so GIVE ME YOUR MONEY! Also I’ll be selling my “whiskey improver” which consists of some burnt wood in a mason jar and will make cheap whiskey taste like expensive whiskey providing you don’t know what whiskey tastes like… so GIVE ME YOUR MONEY. Plus I’ll be selling some vanilla beans soaked in some whiskey I made from rubbing alcohol with my “whiskey improver” so GIVE ME MORE MONEY. And I’m the dead center of funny so GIVE ME MORE MONEY.
    Pants. Cheese. +1!
    My room mate, I mean girlfriend (my friends at the gym call her my ‘second beard’; I just don’t get that) will be selling pot holders and tea cozeys so GIVE ME SOME MONEY.
    Plus, you can contact me about designing a personal logo or avatar for expressing yourself online because nothing says, “I am a unique individual” quite as much as an online avatar designed by someone else… did I say I want you to GIVE ME YOUR MONEY?
    Use coupon code KRAZEEKILTSandKWILTS for additional savings in our online store.
    Bring the kiddies and led them play, “Guess what the funny man has got in his sporran” with me! Free Monty Python quotes — I’m the funniest guy around! Everything else is expensive but worth it. Don’t forget to bring your wallets!
    Hope to see you there!
    Todd

    • September 10, 2012 8:12 pm

      BORING FUCKS BRING BACK KENTS CUNT THIS BLOG IS EvEN DUMMER NOW FUCKING DIMERDUMP OBSESID FUCKSTIKS

  17. September 11, 2012 10:23 am

    BUNCHA SMELLI CUNTS INFLATUATED WIT JAMALS BALLS WHO GIVE A FUCK TALK SOME DD NOMOR DIMERDUMPS

  18. Captain Kirk's Dick Blood permalink
    September 11, 2012 10:48 am

    “The gates of Dwimmermount are opening. After years of rumors, it is time to discover the secrets of this legendary dungeon for yourself.”

    I ran an impromptu session for the group last night. The gates of the legendary mountain of dusty obliettes opened, and the party spied a small, balding, bespectacled man grinning at them through some strange hoop with rabbit ears on it. He bade them to freely shit within the hoop, but none of the party rolled the 15-20 necessary to crap on command. The strange little man then winked at them, flipped the middle finger, and skipped back into the mountain as the gates slammed shut, spewing dust into the faces of the stunned warriors. With the game over, we slammed a few brews and talked about Batman.

    Having successfully playtested the first level, I’ll be running it at the convention next month. Man, the OSR revolution is a great time to be a gamer.

  19. JRT permalink
    September 11, 2012 1:48 pm

    WHAT WAS THE LAST PIZZA ORDER TO BE TAKEN AT THE WORLD TRADE CENTER?

    TWO LARGE PLANES!

    WHAT TOO SOON?

  20. Captain Kirk's Dick Blood permalink
    September 12, 2012 11:59 am

    Not the funniest Onion bit, but being about Kickstarter being a scam it could not be more appropriate to this post.

  21. Timothy the Terrible permalink
    September 13, 2012 10:42 am

    Look what some cheesdick named fiasco wrote on dragonsbutt, on some thread about blogs destroying the hobby:

    “As an aside I do like YDIS as its half intentionally funny and half unintentionally funny. I get the impression half it’s regulars are free content idealists and the other half are frustrated writers/bloggers/wanna be publishers who couldn’t make it and enviously denigrate their betters while being the first to buy their products.”

    This bitch hasn’t read any of the comments here, or she is confused to the point of mental paralysis. Its great all these forum punks that make profound either/or psychoanalysis of trolls. “It’s half of this, half of that! I is smart!”

    Half of us are idealists, the other half jealous of our betters. Did you know that comrades?

    Some entertaining commentary about Geoffy’s heroine Ayn Rand on that thread, though.

    • September 13, 2012 11:24 am

      Is this on a publicly accessible thread or is it ‘registered members only’? I may need to establish an account so as to witness this buffoonery.

      • Timothy permalink
        September 13, 2012 12:34 pm

        I was able to view it, so maybe it is idiots only. Try here:

        http://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=58007

      • Timothy permalink
        September 13, 2012 12:37 pm

        Be sure to absorb op Dorkhammer’s brave inability to name a single example, and when he gets called out on it, cries that he is being raped. That fat randian faggot.

      • September 13, 2012 1:52 pm

        Thorky’s pussy hurts. Whenever this fuck sack posts about this type of shit he usually writes the “generally speaking” crap to be vague:

        “Don’t a**holes at Dragonsfoot get on your nerves, generally speaking?”

      • September 13, 2012 2:10 pm

        Some worthy named “outlander78” says, “I don’t read blog posts very often, as the signal to noise ratio is very poor.” As opposed to forums that have nine pages of messages bitching about Ayn Rand. Right.

    • September 13, 2012 5:08 pm

      -insert Halfling joke here-

    • September 13, 2012 6:47 pm

      Fuck them. I am an angry asshole, who is tired of the circle jerk that is this hobby. One hand they cry: No one takes us seriously. Then we get: oh no, we just be gamers.

      Dwimmermount is the perfect example of this.

    • September 13, 2012 9:04 pm

      Dragonsfoot is and always has been a cyst, and its most vocal regulars are among the most fucked-up human beings I’ve ever encountered online. It’s like rpg.net if it were spiked towards Eurotrash otaku and libertarians on SSI instead of transgender studies majors and otherkin. There are also clusters of those weird-ass Manly Gamers who talk a lot about beer and guns and pussy and general two-fistedness and don’t own pants without drawstrings.

    • Ghost in the Machine permalink
      September 13, 2012 10:00 pm

      There are three separate Ayn Rand threads at the top of DF right now. Dese homies love them some Omjectabism! It appears Kent is posting as “Jeeves”…

  22. September 13, 2012 12:52 pm

    AXGAR BARBRIAN LVL4 AFTER KILLIN TH FUCK GOLD UNICORN WITH SWORD TRACKS THE ELV WENCH TO SOME TEMPEL RUINS IN THE FORST. I SMELLS YOU CUNT FROM HERE CANDI AN SOONS I SHALL HAVE ME GOLDS BACK

  23. September 13, 2012 1:04 pm

    MENWILES INSIDE THE TEMPL RUNE CANDI FINDS A DARK PILARED ROOM WITH TAPSTRYS ON WALL TO HIDE AN REST. SUDDEN A LARGE HAND COME FROM SHADOWS AN GRABS HER WASTE A GREAZY HILL GIANT AT TH SITES OF THE ELV WENCHI GROWS A HUGE ERECTION. WHOT WE GOTS HERE

  24. Captain Kirk's Dick Blood permalink
    September 13, 2012 1:10 pm

    http://www.meetup.com/Old-school-gaming/boards/thread/10300188/0/

    Oh man, discovered another hidden treasure (these meetup groups are chock full of them) from our lonely hero Bloodymage. A meetup he started to get a group going, and it ends up being an entire year and a half of talking to himself. One-man gamer meetings at Denny’s. Moaning over obvious lack of interest. Eventually, the poor old lad needs to move. He asks his non-existant players to help, and later derides these non-existant players for not stepping up. This is sheer gold. Happy reading, fellow Dungeon Suckers!

    • Zarathustra permalink
      September 13, 2012 6:17 pm

      Good lord, constant bitching about his (no doubt obesity related) health issues, mental problems, poverty & lack of friends.

      The guy must be a turd who no one can stand to be around, the amount of players he lured for 1 session who abandon ship equals to 100% of his gaming “buddies”.

    • September 13, 2012 9:14 pm

      Sweet Jesus fuck 😦 That’s like a live-action Garfield Minus Garfield

    • Ghost in the Machine permalink
      September 13, 2012 9:24 pm

      Must… resist… urge… to create new BloodyMage blog.

      • Timothy permalink
        September 14, 2012 6:03 am

        Holy shit, bloodymage is fucking sad.

      • September 14, 2012 8:37 am

        I agree Timothy. I do not know if I should feel sorry for him, or what. Part of me is very sympathetic. Yet the more he posts, the more he seems to be a wacko.

      • Timothy permalink
        September 14, 2012 10:18 am

        By the way, IRWS, the candyasses at the rpgsite picked up your scam thread and have been discussing it and Ubi Penis herself. You’re going worldwide, baby!

        http://www.therpgsite.com/showthread.php?t=24039

      • September 14, 2012 12:18 pm

        I saw it, and I am tempted to weigh in. I’m troll, which cracks me up. I’ll admit, my style is a bit over the top, but no one can dispute the points I brought up.

        BTW, Tavis posted a new update, I posted it but it is in moderation. Tavis should get off his butt and approve the comment.

      • September 14, 2012 7:38 pm

        http://www.therpgsite.com/showthread.php?t=24039

        Some of the responses seem naive.
        JMal has a history of not delivering this exact kind of project. I guess these apologists forgot or simply are ignorant of PETTY GODS.
        Granted no money was involved, but was not art work and written submissions sent to Jimmy?

        The simple fact that Jimmy kept posting during the summer and apparently during the crisis he had.

        What kind of family emergency allows one to continue to post about nonsense while that same person avoids writing about the very thing the Kickstarter backers funded?

  25. September 14, 2012 9:39 am

    Perhaps this is why JMAL and the like are able to raise $ so easily.
    Instead of actually playing these games, some would seem to end up buying more and more shit to fill that void.

    A bit too serious of a thing for YDIS me thinks…

  26. September 14, 2012 12:16 pm

    Ahead of Schedule with Ossuaries and New Monsters
    Update #25 – For backers only · Sep. 14, 2012 · 2 comments
    I’m glad to report that the renewed confidence James reported on in the last update is reflected in an increased pace of progress! Available now for download are not only the new monster writeups planned for this week – which might simply count as catching up with the schedule, since they were originally part of the internal deadline for 8/29 – but also the draft of level 6A, the Ossuaries, which arrived more than a week ahead of time.

    This increased productivity is visible in the chart below, updated from the one you saw last week. The red line indicates the number of words completed across the 28 weeks since the Kickstarter launched. The blue line shows the rate of progress that would have been estimated from the pace set before these weekly updates started (marked by the vertical bar on the graph). As the red line climbs away from the blue, we’ve got increased basis for rejecting the pessimistic estimate of when Dwimmermount will be complete. I’ll be making a new realistic estimate based on this data a month from now, when we have more evidence of how quickly the writing of non-dungeon sections and levels not explored in the original campaign can proceed, but the data so far look promising.

    Here’s an updated table of contents showing the additional sections that are now written. Gold is good, red is bad!

    Here’s a review of all the internal deadlines we’ve established since starting these weekly updates, and where we’re at with each one.

    *ON TIME* Week of 8/15, scans of original Dwimmermount notes; *DELAYED* except for level 8 notes, character sheets, and cartography which are still being collected
    *ON TIME* Week of 8/22, draft of level 4
    *ON TIME* Week of 8/29, finished cartography for additional levels below 4 and wandering monster tables; *DELAYED* new monster write-ups (completed on 9/12)
    *ON TIME* Week of 9/5: Draft of level 5 and chart showing when project milestones to date have been met; *RESCHEDULED FOR 10/3* estimate for completion of the entire project
    *ON TIME* Week of 9/12: New monster write-ups completed, file reorganization, playtesting of Level 4
    *AHEAD OF TIME* Week of 9/19: Level 6A draft
    Week of 9/26: Draft of the NPC Parties section; playtesting of Level 5
    Week of 10/3: Level 6B draft; revised schedule for completion
    In next week’s conference call James and I will be talking about adding more of the non-writing aspects of the project to the schedule. My impression is that things are fine in this area but we want to be sure that there isn’t a bottleneck such that the text is ready to publish but winds up waiting for the illustration to be complete. Here is some evidence that we’re doing OK on the art front – illustrations by Eric Quigley of rooms from the Ossuaries level that’s now available for download:

    The download area now contains two main files that compile all the drafts available to date. The Word file just has the maps and keys, and the most consistent numbering system; I’d recommend downloading and printing this one if you’re interested in playtesting Dwimmermount. The PDF file presents the original notes for each level, followed by their expansion into the more-or-less final version of the map and key, and (for level 1) a sample of how it will look when laid out. This is the best version to download if you want to get an overview of the process involved in turning notes written for James’ own use into a product usable for everyone. Each week I’ll update these main files as well as clearing out the individual files for everything but the newest pieces, in order to make it easier for you to find the new and most up-to-date stuff.

    Once again, to download these files, you should either:

    1) Fill out the form at http://www.autarch.co/path-of-mavors/, using your Kickstarter handle and the password: Thuli4n. Within a few minutes, you’ll be sent an email with download links. Click the name of the level you want to download, or right-click and “save as” to put it in a specific location.

    2) Visit the main download page at http://www.autarch.co/downloads. If you are logged into an Autarch account that has been set for Dwimmermount access, you’ll see all the Dwimmermount files available for download. If you’ve just registered for an Autarch account, it can take up to a day or so for us to confirm that you are a Kickstarter backer – we have to do this step manually because KS is a closed system. When registering for an account, be sure to enter your Kickstarter username accurately, as this is what allows us to confirm that you should have access.

    In closing, if you have concerns about the project you’d like to address privately, I encourage you to contact me at tavis@autarch.co, or +1 (917) 749-6938, or by suggesting a time for a Skype call; or to contact James at jmalisze@gmail.com via email or G+. Please consider this as an option in addition to, rather than instead of, posting comments within the Kickstarter system. It’s extremely valuable for us to hear what’s on your mind and the feedback is always appreciated.

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